Photograph
A single angle. No spatial context.
- One viewpoint
- No spatial context
- Standard medium
Photoreal 3D capture. Interactive scenes. For the web.
We turn spaces, heritage, products and properties into navigable 3D experiences.
SERVICE · 02
We capture the geometry, scale and presence of a real place. The result is a navigable 3D scene that can support tourism routes, heritage guides, hotel sales, education and long-term preservation.
A single angle. No spatial context.
Panoramas stitched from fixed points. Users jump between positions instead of moving through the space continuously.
Photoreal place in three dimensions. Interior, exterior, surroundings. Delivered as a dedicated web scene.
PLATFORM · 03
A 3D tourism route can start as a map overview and open into preserved places: churches, monuments, streets, interiors and stories. Visitors explore the scene; the institution controls the context around it.
City map
01 · Park
02 · Monument
03 · Hotel
APPLICATIONS · 04
Turn monuments, churches, museums and historic spaces into navigable 3D scenes with context and archive material.
3D tourism routes for monuments, churches, museums and historic places. A preserved scene plus the stories that make it useful.
Listings with interior and exterior unified. Villas, apartments, gardens, views and premium resales.
Historic stays, suites, ballrooms and terraces turned into direct-booking and event-sales scenes.
A photoreal layer over the city for tourism, public consultation, infrastructure records and civic communication.
Estates captured whole. Vineyard, cellar, manor, bottle. From Gaia lodges to Douro UNESCO terraces.
Renovation as-built, progress monitoring, deliverables for architects and counsel. Days, not weeks.
Product capture for browser-embeddable 3D. Bottles, sculptures, fashion, furniture, jewelry, vehicles.
Photoreal capture of personal memories and game assets. Events, ceremonies, environments and characters.
3D site evidence and equipment records for insurance, archaeology, infrastructure and complex machinery.
PROCESS · 05
From site visit to final link, each project moves through three moments: on-site capture, scene composition, and delivery ready to integrate.
Cameras, drone and terrestrial kit on site. Full coverage of rooms and perimeter.
Recordings are composed into a single navigable scene. The priority is visual fidelity, spatial legibility and stable browser performance.
The scene is delivered ready to publish. The quote defines the format: shareable or embeddable link, integration into the current site, or LUME3D Atlas, a website built around the scene where 3D space is the navigation surface.
SCOPE · 06
The quote depends on what needs to be captured, where the scene will live, and what level of integration the project requires.
Real objects captured for web viewing, catalogues, archives, or commercial integration.
One interior, facade, suite, cellar, store, monument, or focused area turned into a 3D scene.
Multiple spaces connected into one coherent experience: hotel, estate, property, route, museum, or heritage site.
A scene embedded into an existing site or a dedicated web experience built around the capture.
Where the scene lives. Select the tier that matches the team.
FRAMING · 07
When a project needs internal approval, a budget, or alignment between teams, we help turn the idea into technical scope, phases, and concrete deliverables.
We define locations, objects, access, visual depth, content and delivery format before moving into a quote.
We document what will be delivered: scene, viewer, files, integration, languages, publication, support and handoff material.
When a project is large, we recommend a smaller first phase to validate quality, effort, team fit and next steps.
LUME3D provides technical framing support for the project. Legal, financial, procurement, funding or approval decisions always belong to the client and its advisers.
STUDIO · 08
LUME3D is an independent studio based in Portugal, operating across Europe. Capture, composition, publication and web integration are handled by the same technical core, with KodeKrakan joining when a project needs a full platform.
In-house team for photographic capture, terrestrial and aerial coverage, access planning and on-site operation.
Processing, cleanup, optimisation and publication of scenes handled internally, with files and technical responsibilities defined in the proposal.
When the project needs a site, map, navigation or editorial layer, delivery is handled with KodeKrakan as one team.
Technical responsibility led by Filipe Garrido and César Mendes. LUME3D for capture and 3D; KodeKrakan for software, integration and complete platforms.
TECHNICAL AGENCY kodekrakan.comPOSITIONING · 09
FAQ · 10
CONTACT · 11
Send the brief in any language. Response within 48 hours, in Portuguese, English or Spanish.